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CINEMA 4D is a 3D modeling, animation and rendering application developed by MAXON Computer GmbH of FriedrichsdorfGermany. It is capable of procedural and polygonal/subdmodeling, animating, lighting, texturing, rendering, and common features found in 3D modelling applications.

This software is easier to learn than most competitors, but it still possesses the depth required for professional use. The great toolset and approachability make it particularly relevant to graphic artists who have less familiarity with traditional 3D tools.
The first thing you need to know about CINEMA 4D is that it comes in four flavors: Prime, Broadcast, Visualize and Studio. If you are just starting out, we recommend Prime. It has a narrower feature set, (lacking soft body, cloth, hair and spline dynamics, among other things), but it is much easier to work with for that very reason. When you have achieved a basic competency, you can always upgrade.
A step above are Broadcast and Visualize, which augment the feature set with industry-specific tools. Broadcast adds much-needed animation tools, including tracers and deformers. You should note that Broadcast doesn’t support CAD file integration







Cinema 4D - Lesson 1 - Introduction, Official Website, Packages, Demo, Student And Teacher


Cinema 4D - Lesson 2 - Interface, Drop Down Menus, Language, Layout, Search, Toolbars and Panels


Cinema 4D - Lesson 3 - Custom UI, Presets, Close and Open Panel, Position, Save, Reset, Toolbars


Cinema 4D - Lesson 4 - Custom Keyboard Shortcuts, Important Keys, Preferences Panel, UI Colors


Cinema 4D Lesson 5 Basic Commands, Save, Export, New, Open, Recent, Incremental, Backup, Close


Cinema 4D - Lesson 6 - Content Browser and Templates, Navigation and Viewport Options


Cinema 4D - Lesson 7 - Viewport Configuration, Basic and Advanced Options and Settings


Cinema 4D Lesson 8 3D Basic Objects, Primitives, Parametric Objects, Parameters


Cinema 4D - Lesson 9 - Move, Scale, Rotate, Convert to Polygonal, Snap Options


Cinema 4D - Lesson 10 - Organizing Complex Scenes, Groups, Layers, On-Off Switches


Cinema 4D - Lesson 11 - Workplanes and Grids, Personalized Grid Attributes, Snap to Workplane


Cinema 4D - Lesson 12 - Modeling Objects, Array, Atom Array, Boole Operations and others


Cinema 4D - Lesson 13 - Deforming Objects, Apply a Deformer, Shape Deformation, Special Effects 3D


Cinema 4D - Lesson 14 - Creating 2D Objects, Parametric and Hand Drawn, Basic Geometric Shapes, Text


Cinema 4D - Lesson 15 - 2D Editing Tools, Subtraction, Union, Intersection, SplineMask, Outline


Cinema 4D - Lesson 16 - Nurbs Modelling with Extrude Generator Object, Options and Properties, Trace


Cinema 4D - Lesson 17 - Nurbs Modelling with Lathe Generator Object, Creating Vases, Plates, Glasswa


Cinema 4D Lesson 18 - Nurbs Modelling with Loft and Sweep Generators, Extrusion Using More Shapes


Cinema 4D - Lesson 19 - Polygonal Modeling Basic Tools, Convert to Editable, Points, Edges, Polys


Cinema 4D - Lesson 20 - Polygonal Modeling Most Important Tools, Extrude, Extrude Inner, Chamfer


Cinema 4D - Lesson 21 - Polygonal Modeling Advanced Tools, Delete Face, Close Hole, Knife, Set Point


Cinema 4D - Lesson 22 - Soft Polygonal Modelling, Nurbs Subdvision Surface, Control the Smooth


Cinema 4D - Lesson 23 - Soft Polygonal Modelling with References, Soft Selection Tools, Importing CA


Cinema 4D - Lesson 24 - Basic Lights PART 1, Photographic Studio Set Scene, Omni Light, Spot


Cinema 4D - Lesson 25 - Basic Lights PART 2, Basic Techniques and Parameters, Three Point Lighting


Cinema 4D - Lesson 26 - Lights Effects, Specular, Diffuse, GI, Visible Volume Light, Lens Effects


Cinema 4D - Lesson 27 - Materials, Introduction and Basics, Most Important Shader Channels


Cinema 4D- Lesson 28 - Materials Editing PART 1, Create and Apply New Materials, Light Material


Cinema 4D - Lesson 29 - Materials Editing PART 2, Transparency, Reflectance and Environment Map


Cinema 4D - Lesson 30 - Material Editing Part 3, Textures, Diffuse, Bump and Displace


Cinema 4D Lesson 31 Material Editing Part 4, Specular Map, Procedural Maps, Important Channels


Cinema 4D Lesson 32 - Mapping Materials, Tiling and Seams, Tileable and Non Tileable, UV Position


Cinema 4D Lesson 33 - Mapping Materials, UV Mapping and Multi Material Objects, Edit Texture Mode


Cinema 4D Lesson 34 - Unwrap Mapping, BP UV Edit Interface, Painting, Colors, UV Polygons and Map


Cinema 4D Lesson 35 - Render a Single Object, Environment Objects, Global Illumination, Shadows, GI


Cinema 4D Lesson 36 Render an Exterior Scene, Physical Sky, Orientation, GI, Dimension, Res


Cinema 4D Lesson 37 - Render an Interior Scene, Camera Target, FOV Field Of View, GI AO Antialias


Cinema 4D Lesson 38 - Animation Basics, Keyframe and Autokey, Timeline and Current Time Indicator


Cinema 4D Lesson 39 Animation of Scenes and Cameras, Materials, Lights, Deformers and Parameter


Cinema 4D Lesson 40 - Produce and Export Video Animation, Camera Motion and Crane, Movie Simulation



More Tutorials:


Menu Bar, Shelf, Modelling Menu, Object Manager, Panels, Material Manager, Timeline, Viewports / Elementi dell'Intefaccia di Cinema4D

Layout Presets and Customization / Personalizzare l'Interfaccia

Customizing Toolbars and Panels / Personalizzazione e Disposizione di Toolbar e Pannelli

Customizing Keyboard Shortcuts / Personalizzare Tasti di Scelta Rapida

Content Broswer, Presets,Templates / Navigatore di Contenuti

Search, Help, Internet Sources / Cerca, Aiuto e Risorse sul Web




New File, Saving, Opening, Merging, Exporting, Importing, File Formats (CAD, AI, AE) / Operazioni Base: Nuovo File, Apri, Unisci, Esporti, Importi

Preferences (Interface , Autosave, Input Devices , OpenGL , Files, Units, Memory, Cache, Undo Depth) / Impostare le Preferenze di Cinema 4D

Project Settings (Scale, FPS, Times, Level of Detail, etc..) / Impostazioni di Progetto

Saving Project (scene + textures ), Save All, Save Incremental / Opzioni di Salvataggio di Progetto





Viewports Layout  (Panel > Arrangement)
Maximize, Minimize  (Tasto Scroll Mouse) , Cycle Views (F1-F5)
Pan, Zoom, Orbit (Pulsanti Mouses +  Pulsante ALT ; o Click Sinis + 1-2-3), Undo View

Create Viewport  ( window > new view Panel)
View > Frame (Frame All, Frame Default, Frame Geometry)
Camera > Type of Views, Perspective, Axonometric, Use Camera
Display > Type of Displays; Options > Configure, Level of Details, Shadows, Trasp, etc..

Options > Configure > Background / Opzioni per Configurare Lo Sfondo

Options > Configure > HUD / Mostra Informazioni e Dati di Scena




-Selection, Multi-Selection and Deselection (Shift and Ctrl), Selections Types (Live, Rectangle, Lasso, Polygon) / Strumenti e Opzioni per la Selezione

-Move, Rotate and  Scale Objects, Axis Constraints / Muovi, Ruota, Scala, Blocca Assi

-Coordinate Systems (Switch World, Object ; shortcut: W) / Sistemi di Coordinate

-Axis Modification (Adjusting the Object Coordinate System) / Modifica degli Assi e dei Sistemi di Coordinate

-Snaps and Grids (Options > Configure > Grid) / Agganci, Griglie ed Opzioni

-Workplanes, Edit and Allign Workplanes / Piani di Lavoro

- Tools >  Guide, Measurements / Guide e Misurazione




- Creating Primitive Parametric Objects and Setting Attributes / Oggetti Primitivi e Attributi

- Objects Attributes: Basic, Coordinates, Object and Phong Tags / Oggetti, Coordinate, Etichette

- Object Manager, Searching Objects (Hide in View, Hide in Render) / Gestione degli Oggetti, Mostra e Nascondi

- Create Null Objects, Parenting: setting “Child and Parent” / Crea Oggetti Nulli e Collegamenti

- Layer Browser ( Isolate, Enable/Disable View and Render,Manager, Lock, Animation) / Navigatore di Livelli

- Layers Switches Scheme
layer panel in cinema 4d , pannello livelli e opzioni in c4d




- Drawing and Editing Splines , Structure Panel (Window > Structure Manager) / Disegnare e Modificare Linee

- Creating and Editing Splines and Parametric Shape Types (parameters, points, handles, shift) / Forme Parametriche e Modifiche Punti e Maniglie

- Tracing Images with Splines / Ricalco di Immagini con Linee 2D

- Refining Splines, Welding Points (Mesh > Create Tools) / Rifinire e Chiudere le Linee

- Mesh > Commands > Edge to Spline (Ctrl+Edge/PointsSelection) / Convertire bordi di oggetti 3d in splines 2D

- Mesh > Splines  > Project Splines on Objects / Proiettare Linee e Curve su Oggetti

- Spline Mask / Operazioni boleane con linee

- Mesh > Splines : Connect, Split, Outline, Chamfer / Altri Strumenti Splines




- Importing Shapes from Autocad or Illustrator Create an Extrusion / Importare da Autocad e da Illustrator


- Extrusion and Fillets / Estrusioni e Raccordi

- Bezier Nurbs: Smoothing Planes / Ammorbidimento Solidi

- Nurbs Lathe / Rotazione di un profilo intorno ad un asse

- Nurbs Loft / Estrusione Attraverso Forme

- Nurbs Sweep / Estrusione di un Profilo o più Profili su Uno o più Binari

-  Nurbs Objects, Hypernurbs, Subdivision Nurbs / Strumenti per Oggetti Nurbs




- Polygonal Modelling / Modellazione Poligonale

- Move, Rotate, and Scale Points, Edges, Polygons (Manual or Parametric) / Muovi, Ruota e Scala

- Loop Selection (L), Select All, Unselect All, Invert, Visible / Selezioni Loop

- Polygon Bevel, Extrude, Extrude Inner, Matrix, Smooth Shift / Strumenti per Modellazione Poligonale

- Knife (Line, Hole, Plane, Loop, Path) & Slide / Strumento Coltello

- Bridge Points, Edges, Polygons (Using Bridge to make holes) / Strumento Ponte

- Connect,  Weld / Connetti e Fondi

- Split, Disconnect / Dividi e Disconetti

- Modeling with a reference image / Modellazione con Immagine di Riferimento




- Using segments to limit the smoothing effect / Gestire l'Effetto Ammorbidimento Solidi

- Magnet and Brush Tools / Strumenti Magnete e Pennello

- Soft Selection / Selezione Morbida

- Set Point Value / Impostare Valore dei Punti

- Figure Relief / Immagine in Rilievo

- Selection Loops and Fills / Selezione Loop e Fill

- Edge Loop  Modelling with Reference Images / Modellazione ad Anelli di Bordi con Immagine




- Mirroring 3D Objects / Copia Speculare di Oggetti 3D

- Array, Simmetry, Boole, Connect, Instance, Construction Plane Tools / Serie, Simmetria, Boleano, Connetti, Istanza e Strumenti dei Piani Di Costruzione

- Connect Object / Connetti Oggetti

- Boolean Operations (Type, Phong Angle, ObjectSubdivisions) / Operazioni Boleane

- Spline Mask / Operazioni Boleane con Linee e Forme 2D

- Atom Array / Rendere Volumetriche le Linee di Costruzione

- Metaball




- Creating a Material / Creare Un Materiale

- Setting up and Assigning Materials / Impostare ed Assegnare Materiali

- Procedural Maps / Mappe Procedurali

- Reflection and Specular / Riflessioni e Speculare

- Transparency / Trasparenza

- Enviroment Map (Fake Reflection) / Mappa Ambiente

- Bump and Diplacement Maps / Rilievo e Scostamento

- Alpha Map or “Opacity Map” / Mappa Alpha o Opacit√†

- Glow Effect / Effetto Bagliore

- Luminance and Global Illumination Setup / Luminanza ed Illuminazione Globale

- Testing Materials with Interactive Rendering / Provare Materiali con Render Interattivo

- Content Browser > Presets > Visualize > Materials / Navigatore dei Contenuti



- Selection Sets and Materials / Set di Selezioni e Materiali

- Adding Materials to Layers / Aggiungere Materiali a Livelli

- Texture Mapping / Mappatura di Immagini Texture

- Texture Tools / Strumenti Texture

- Camera Mapping / Mappatura Camera

- Unwrap

- BodyPaint




- Light Types, Shadows and Parameters / Luci , Ombre e Parametri

- Lights Features, Set Active Object as Camera / Valori delle Luci ed Imposta Oggetti come Camere

- Visible and Volumetric Light / Luci Visibili e Volumetriche

- IES Lights / Luci IES

- Physical Sky and Sky Illumination / Cielo Fisico ed Illuminazione

- Create and Customize Cameras / Creare e Personalizzare Videocamere

- Realistic Camera Motion / Movimento Realistico della Videocamera




- Render View / Renderizza Vista 3D

- Interactive and manual Render Region / Render Interattivo e Renderizza Regione

- Render Basic Settings / Impostazioni di Base per il Rendering

- Global Illumination Settings / Impostazioni dell'Illuminazione Globale

- Render Queue / Renderizzare più scene e più viste

- Multipass Rendering




- HDRI lighting and reflection / Illuminazione e Riflessione HDRI

- Studio Light / Studio Fotografico

- Physical Sky (Sky Presets, Sun, Sky, Clouds, Time and Location) / Cielo Fisico

- Three Point Lighting / Illuminazione a 3 Punti

- Exterior Rendering / Rendering Esterni

- Interior Rendering / Rendering Interni

- Depth of Field / Profondità di Campo




- Timeline, Frames, FPS


- Keyframes (Set Key, Autokey) / Fotogrammi Chiave

- Materials Animation / Animazione Materiali

- Lights Animation / Animazione Luci

- Deformers Animation / Animazione Deformatori

- Parameter Animation and Keyframe Manipulation / Parametri di Animazione e Gestione Fotogrammi

- Timeline Editor / Editore Timeline

- F Curve Manager / Gestore delle Curve

- Render Settings for Video Animations

- Rendering Image Sequences for Video Animations / Rendering di Sequenze di Immagini




- MoGraph Cloner / Clonatore

- Fracture / Frattura

- MoInstance / Duplicatore

- MoText / Testo 3D

- Mosplines

- Tracer / Tracciatore

- Matrix / Matrice